Typedef ShaderParameterList::const_iterator Ogre::RTShader::ShaderFunctionConstIterator Typedef ShaderFunctionList::const_iterator Ogre::RTShader::FunctionAtomInstanceIterator Typedef FunctionAtomInstanceList::iterator Ogre::RTShader::FunctionAtomInstanceConstIterator Typedef FunctionAtomInstanceList::const_iterator Ogre::RTShader::TriplanarTexturingFactoryĪ factory that enables creation of TriplanarMapping instances. More.Ībstract factory interface for creating SubRenderState implementation instances. This class uses as accessor from a template SubRenderState to all of its instances that created based on it. This class is the base interface of sub part from a shader based rendering pipeline. This class responsible for translating core features of the RT Shader System for Ogre material scripts. Shorthand for "dst = texture(sampler, uv) " instead of using FFP_SampleTexture More. This is a container class for sub render state class.
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More.īase class interface for shader program writers. More.Ĭontainer class for shader based programs. More.Ī class that provides extra processing services on CPU based programs. More.Ī singleton manager class that manages shader based programs. More.Ī class that represents a shader based program. Helper utility class that creates common parameters. More.Ī class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) More.Ī class that represents a shader based program parameter. More.Ī factory that enables creation of IntegratedPSSM3 instances. Integrated PSSM shadow receiver with 3 splits sub render state implementation. More.Ī factory that enables creation of HardwareSkinning instances.
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Implement a sub render state which performs hardware skinning. More.Ī factory that enables creation of GBuffer instances. Transform sub render state implementation of writing to GBuffers. Represents a FFPShaderStage, part of a Function More.
#OGRE ENGINE RENDERING CODE#
More.Ī class that represents function invocation code from shader based program function. More.Ī class that represents an atomic code section of shader based program function. More.Ī class that represents a shader based program function. More.Ī factory that enables creation of FFPTransform instances. Transform sub render state implementation of the Fixed Function Pipeline. More.Ī factory that enables creation of FFPTexturing instances. Texturing sub render state implementation of the Fixed Function Pipeline. Helper template which is the base for our ConstParameters. Shorthand for operator on preceding operand. Shorthand for "lhs = rhs " insted of using FFP_Assign(rhs, lhs) More.
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